Of course, I know we have been discussing support companies for 3 years and there are plenty opinions and guides online. Support Resistance: Use your agents to assist rebels in allied occupied territories. Meanwhile, paratrooper battalions have a weight of 0.5 and paratrooper support companies have a weight of 0.1. The 3 other slots can probably be really whatever depending on your situation. After clicking play in the launcher, the game doesn't show, but I hear music d3dcompiler_47.dll / runtime-I1-1-0.dll missing On the subject of support companies, two that are almost necessary to include are the engineer company and the recon company. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Collaboration Governments: Use your agents to set the stage for your invasion, preparing locals to manage conquered nations on your behalf. Each transport plane has a carrying capacity of 2.0. The engineer company increases the amount a division can entrench itself, meaning that given enough time, a single division with an engineering team can become a major problem for an attacking force. The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. If you want to focus entirely on paratrooper battalions, each transport plane can carry four battalions.
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